GDDI Guide to Build an Industry Ready Portfolio

This guide was created by the Duke University’s Master of Engineering in Game Design, Development, & Innovation program. These are recommendations based on industry research, however, there is no limitation on how you would like to structure your content.

Creating a portfolio

  • Hero image or video reel to showcase exciting, best work and draw viewer in
  • Clear name/branding – Statement of your purpose directed toward your viewer.
  • Tagline summarizing skills and experience. Keep it short.

  • 8-10 curated projects showcasing range and progression of applied skills.
  • Embed images, videos, prototypes to showcase functionality without leaving site.
  • Summary “what I did” snapshot including timelines, tools, responsibilities, team size, etc.
  • Provide context connecting projects to career goals in the gaming industry.
  • Include interpretable code snippets, playable builds, documentation etc. that provides behind-the-scenes evidence of competencies.

  • Visual icons representing key competencies with proficiency levels.
  • Toggle between technical, creative, and soft skills.
  • Connect skills to contributions in upcoming project section.

  • Brief background and what sparked your interest in game design.
  • Discuss impact of highlighted projects on your development in this trajectory
  • Evidence of leadership, problem-solving, passion for gaming industry
  • Hobbies/interests showcasing creativity outside of academics/work.

  • Links to professional social media and resume
  • Email address and contact form.
  • Clear and Concise Introduction: Include a brief and clear introduction on the landing page to provide an immediate sense of the individual’s identity and skills.
  • Professional Project Presentation: Organize major components such as menu headings, professional projects, and personal projects effectively.
  • Simplicity and Digestibility: Keep the design simple and easily digestible, especially for senior roles. Avoid overwhelming content.
  • Visual Appeal: Prioritize visually appealing designs that are easy to navigate, providing a positive user experience.
  • Project Details: Clearly outline project details, including roles, team size, platforms, tools, and timelines.
  • Tagging and Categorization: Use tags and categories under projects for easy navigation and understanding of different facets of contributions.
  • Reflection and Context: Include reflections or metacognition on learning experiences, specifying individual contributions to projects.
  • Engaging Elements: Use engaging elements such as cinematic intros, video previews, and GIFs to showcase skills and projects dynamically.
  • Responsive Design: Ensure the portfolio is visually appealing and responsive, catering to a diverse audience.
  • Contextual Information: Provide context on the developer’s specific contributions to the team for a deeper understanding of their role in projects.
  • Snapshot Information: Include snapshot information about each project on the homepage for quick insights.
  • Resume and Contact Information: Include links to the resume, contact information, and social media at the end of the portfolio.
  • Skill Showcase: Use skill sections to highlight technical and soft skills important to the industry.
  • Avoid Separate Platforms: Avoid using external platforms for posting content. Instead, opt for a separate, comprehensive site to tell your story.
  • Minimize Redundancy: Clean up redundant menu text and portfolio tiles for a more streamlined appearance.
  • Overwhelming Detail on Main Page: Avoid overwhelming detail on the main page; prioritize showcasing projects rather than extensive information about the developer.
  • Incomplete Project Information: Project pages should not lack depth; provide sufficient information on each project, including skills developed and the design process.
  • Inaccessible Navigation: Ensure ease of navigation; portfolios should not be difficult to navigate, especially for UI/UX portfolios.
  • Limited Depth on Projects: Avoid having projects with insufficient information; provide details on specific contributions, skills used, and the learning process.
  • Broken Links: Ensure all links are functional, and there are no broken links within the portfolio.
  • Lack of Security: Ensure the website is secure, avoiding potential accessibility issues.
  • Confusing Visual Elements: Steer clear of visually confusing elements, such as skills sections that may distract from the overall presentation.
  • Insufficient Project Descriptions: Avoid brief project descriptions; provide enough information for recruiters to understand the significance of each project.

Portfolio examples (with critique)

Dean Tate portfolio

  • Positive: Clear “what I did” summaries, platform/team size context. Easy navigation. Showcases range of technical and design skills.
  • Improve: Visual aesthetics need styling/polish. Streamline menus (redundant text). About Me on first page distracts from projects.

Jay van Hutten portfolio

  • Positive: Visually appealing and creative. Simple navigation to projects.
  • Improve: Needs more depth on projects. Lacks specifics on contributions/learning. Clarity on skills developed needed.
Opening page of game design portfolio. Gray background with short intro.

Matt Camerato portfolio

  • Positive: Snapshot project info on homepage. Tags to categorize projects.
  • Improve: Project pages lack detail. Trailers instead of comprehensive details. Personal projects too brief.
A blank background with faint computer code.  Designer's name highlighted in white in center of the screen with a carousel or words describing them.

Yuri Mainka portfolio

  • Positive: Responsibilities section clearly outlines role. Showcases progression/range.
  • Improve: Only a couple recent projects. Template bio page is bland. Links menus need streamlining.
Background is gray with type in blue. Picture of main holiding a dog on right side of screen, left side of screen has keywords about the designer's profile.

Ryan O’Hara portfolio

  • Positive: Commercial and demo projects split. Good display of awards.
  •  Improve: More polished, modern aesthetics needed. Responsive design issues on mobile. Scope context lacking.
Black background with images of game characters. Additional demo images along with designers awards.

guide provided by Duke University’s Master of Engineering in Game Design, Development, & Innovation program